12/11/2022 0 Comments Portal 2 wheatleyI kept thinking back to the moment I reached GLaDOS's "lair" in the first Portal. He's such a buffoon that you never really take him seriously, even though he does more to actively harm you than GLaDOS ever did. Being forced to work with your sworn enemy isn't all that dramatic when your sworn enemy is a potato.Īnd that leads to the game's real antagonist for the final chapters: Wheatley. Seeing her stuck in that form was funny, of course, but it only blunted my purpose even further. When I found GLaDOS in her new, um, body, I didn't quite know what to think. That was the point at which the narrative lost its steam for me. But I found myself far less motivated to proceed with his voice in my ear, because I was fairly certain he wasn't about to kill me on a whim. Simmons' portrayal of Cave Johnson he does a fantastic job, and the writing is as snappy as ever. It's just a gruff old man - one who actually wants you to succeed. And the disembodied voice you hear isn't an insane, murderous computer. Instead of uneasily making your way through test chambers you know will inevitably lead you to your demise, you find yourself in the giant subterranean expanse of the old Aperture compound. And it makes things all the worse when you accidentally switch her back on.Īll that gets tossed down the elevator shaft in the game's middle section. It's a cool moment a testament to the strength of the character. Seeing her broken physical form is a huge relief…and yet, you can't help but tiptoe nervously past her anyway. Your new partner, Wheatley, makes it clear that he's terrified of her. The fear that GLaDOS might still be lurking out there, waiting for you, colors the first chapter of Portal 2's campaign. And even after defeating her, GLaDOS made sure you understood she was "still alive." She egged you on - insulting, cajoling, pleading, and finally straight-up threatening. Even when you made your escape in the game's final portion, you were never far from the sound of her voice. You won't be dissapointed when this project sees the light of the day.In the first Portal game, GLaDOS was your ever-present companion as you navigated your way through the Aperture Laboratories facility. I'm never going to cancel this project and to the ones patiently waiting, thank you. It simply gave me a feeling to keep going and never stop, whatever it is. After years I got them to function correctly. The biggest, yet the smallest it could be. Yesterday was a blessing when a good friend of mine gave me a clue. For years I thought I couldn't properly port the portals without editing them. The pure example to that part is what happened to me yesterday. There were times, where I thought that I can't do it. Just to clarify i'm still here working on stuff when I get the chance as I have an irl life to live too y' know. I and everybody that has ever helped to put something into this project had came a long way in, yet it's still to be. This is the 9th year of development, which is fairly incredible to me. Most of the beta fandom is really hyped for this project and so am I. It has been one hell of a ride and I'm still not giving up.
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